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Kobe Studio Seminar for Design

Workshop: Mathematical Curve and Contrivance for Production - looking back KSS at the early days and looking forward to the future -

There must be some mechanisms that can be mechanically controllable by their underlying mathematical expressions when one tries to use a kind of curves on the computers. Any (pseudo) curve formed by a set of numerical data (i.e. approximate curve) is also somewhat based on Mathematics even if they are not represented by any mathematical expressions. These curves include the Bezier curve for that there are many studies in the literature, and also include many little-known curves. In general, it is an interesting problem to use such a little-known curve for production or to consider a new use case. In this case, it is required that we understand the former studies on the curve in Mathematics, and also we will be required to do many trials. In this workshop, we will look back some industry-university joint research on a curve and contrivance for production at the early stage of KSS, and look forward to the future.

Date:
2021/11/27 13:30-17:40
Place:
online
Workshop Organizers:
Kosaku Nagasaka (Kobe University)

Program

Time:
2021/11/27 13:30-14:20
Title:
Generalized catenary curve and the idea at the time
Speaker:
Takuya Kitamoto (Yamaguchi University)
Abstract:

The catenary curve is known as a curve formed by a string with both ends fixed, and in this sense, it is a physical natural curve. We considered the application of this catenary curve to clothing design. Having observed how clothes were constructed with the ordinary catenary curve, we have derived the generalized catenary curve by generalizing the gravity term. In this session, we will talk about the generalized catenary curve and its envisioned use cases, while looking back at those days. If time permits, we would also like to talk about the merits and demerits of considering the properties of curves mathematically, and discuss its possibilities.

Time:
2021/11/27 14:30-15:10
Title:
Our in-house-resource, research and pre-production
Speaker:
Yusuke Kiriu (Studio Phones)
Abstract:

In our pre-production-process accompanied with the stylization process, we need a more advanced approach about Product-design. In this talk, we will introduce our archives and their infrastructure to think about the internal structure of the Product for abstraction in the field of Apparel Design.

Time:
2021/11/27 15:20-16:00
Title:
Our research and development of textile and apparel pattern making
Speaker:
Yusuke Kiriu (Studio Phones)
Abstract:

We defined many structures for textile and apparel pattern making, because we need better references for pre-production. In this talk, we will explain our approach of textile and apparel pattern making with the knowledge of film-production technique.

Time:
2021/11/27 16:10-16:50
Title:
In shader design and stylization
Speaker:
Yusuke Kiriu (Studio Phones)
Abstract:

In current trials and studies of fading and stylizing with respect to the body of character as procedures, we will focus to explore a more general approach of another field, such as Furniture, Interior and Architectural things. We will talk about our future plans and perspective.

Time:
2021/11/27 17:00-17:40
Discussion:
Reflecting on today's discussion
Moderator:
moderator of KSS Projects for Communication