Japanese | English

Kobe Studio Seminar for Studies on Building Information Modeling

This is a special interest seminar series in Building Information Modeling (BIM), of Kobe Studio Seminar for Studies. Each seminar has been planned on a nonregular basis and has had discussions with the smallest possible number of participants, on several kind of topics related to BIM.

Main moderator:
Shinya Makuuchi (OBAYASHI CORPORATION)

Schedule of studies and past topics

Upcoming studies

date:
2018/11/15 17:00-
room:
OBAYASHI CORPORATION, meeting room
title:
BIM and production pipeline fundamentals for film and games IV
moderator:
Shinya Makuuchi (OBAYASHI CORPORATION), Masaru Ijuin (CAPCOM CO., LTD.), Yusuke Kiriu (Studio Phones)
Abstract:

We will discuss about Building Information Modeling (BIM) and production pipeline fundamentals for film and games, especially on topics from film and games (continued from the previous study).

date:
2018/12/14 17:00-18:20
room:
OBAYASHI CORPORATION, meeting room
title:
Cities and roads as pattern formation on landscape
speaker:
Takaaki Aoki (Kagawa University)
abstract:

Cities and their inter-connected transport networks form part of the fundamental infrastructure developed by human societies. Their organisation reflects a complex interplay between many natural and social factors, including inter alia natural resources, landscape, and climate on the one hand, combined with business, commerce, politics, diplomacy and culture on the other. Nevertheless, despite this complexity, there has been some success in capturing key aspects of city growth and network formation in relatively simple models that include non-linear positive feedback loops. However, these models are typically embedded in an idealised, homogeneous space, leading to regularly-spaced, lattice-like distributions arising from Turing-type pattern formation. Here we argue that the geographical landscape plays a much more dominant, but neglected role in pattern formation. To examine this hypothesis, we evaluate the weighted distance between locations based on a least cost path across the natural terrain, determined from high-resolution digital topographic databases for the Hokkaido region of Japan. These weights are included in a co-evolving, dynamical model of both population aggregation in cities, and movement via an evolving transport network. We compare the results from the stationary state of the system with current population distributions from census data, and show a reasonable fit, both qualitatively and quantitatively, compared with models in homogeneous space. Thus we infer that that addition of weighted topography from the natural landscape to these models is both necessary and almost sufficient to reproduce the majority of the real-world spatial pattern of city sizes and locations in this example.

date:
2018/12/14 18:20-18:50
room:
OBAYASHI CORPORATION, meeting room
title:
TBA
speaker:
Kazuhisa Takemoto (Honda R&D Co.,Ltd.)
abstract:

TBA

date:
2018/12/14 19:00-19:30
room:
OBAYASHI CORPORATION, meeting room
title:
Our approach to artwork workspace and assets management
speaker:
Yusuke Kiriu (Studio Phones)
abstract:

For artwork in film production, it tends to be preferable to prepare the workspace that are customized for production and able to be familiar. In this talk, we introduce our experience to build a long-term use assets management system and several use cases in our infrastructure system. Moreover, if we have time, we introduce some of our simulations and automations in artwork.

date:
2018/12/14 19:30-20:00
room:
OBAYASHI CORPORATION, meeting room
discussion:

We'd like to have discussions on definitions, common issues, questions (and so on) related to the todays talks and their methods and approaches.

moderator:
Yusuke Kiriu (Studio Phones)

Past studies

date:
2018/09/26 17:30-19:30
room:
OBAYASHI CORPORATION, meeting room
title:
BIM and production pipeline fundamentals for film and games III
moderator:
Masaru Ijuin (CAPCOM CO., LTD.), Yusuke Kiriu (Studio Phones)
Abstract:

We will discuss about Building Information Modeling (BIM) and production pipeline fundamentals for film and games, especially on topics from film and games.

date:
2018/08/22 17:30-19:30
room:
OBAYASHI CORPORATION, meeting room
title:
BIM and production pipeline fundamentals for film and games II
moderator:
Shinya Makuuchi (OBAYASHI CORPORATION)
Abstract:

We will discuss about Building Information Modeling (BIM) and production pipeline fundamentals for film and games (continued from the previous study).

date:
2018/08/01 19:00-21:00
room:
OBAYASHI CORPORATION, meeting room
title:
BIM and production pipeline fundamentals for film and games
moderator:
Shinya Makuuchi (OBAYASHI CORPORATION)
Abstract:

We will discuss about Building Information Modeling (BIM) and production pipeline fundamentals for film and games.